Thursday 31 January 2008

Wednesday 30 January 2008

Test for Image based lighting on Basic Shaders




cube face extrusion + breakdown

This is a random cube with a chop network applied to it. I'll make two assets today (or tomorrow) for face extrusion and another one for global control (for particle parameters for example). So you can apply it to any parameter used in your shot.

The soundtrack's done as well. I'll upload it tonight. It contains about 20 different audio layers. Each can be synced with different parameters. Enough to play around with and give it that random computerized vibe.

Cleve's working on the video edit (based on the final soundtrack) right now. Tomorrow we'll discuss the outcome and decide what's going to happen in the shots and how the building (or structure) will look like in the end. All based on the video storyboard.

Cheers Coen!


More Construction.. From A Particle Stream

Hello There..
I've managed to create a random stream of particles, varying in size, shape and colour.. which then starts to build a structure from the ground up.. got to work on the flow and movement of the particles but.. this is progress..


Ben...

Tuesday 29 January 2008

Particles on curve

Hi Folks,
here are some test of particle on curve.






Thanks,
Junaid.

particle test



test from Oli


sorry Oli this file is too bag to mail, I can give it to you tomorrow.

Cheers

Monday 28 January 2008

~color grade suggestion~

Hi guys just a few thoughts for our colour palette;

Just a suggestion but It seems there should be three distinctive changes in colour across the sequence

1) Initially I think there should be a yellow to red influenced grade simulating a morning sunrise.

2) Then we move into midday colour tones but keeping quite dynamic falloffs in terms of shadows and colour changes.

3) For the last third I thought it would be nice to replicate those violet purples and oranges tones we captured during the end of our recent London shoot.

easy out - tom

Sunday 27 January 2008

schedule week three


Hi Guys,

Here's our schedule for the next week. We agreed on having a meeting every sunday to set the goals for the coming week on a per person base.

The idea for this week is to choose one of the video (or photo) shots and combine that with your personal task of development. So in terms of dynamics: get a simulation out of houdini that shows the level of control and the possibilities in comparison to our project.

This week will also be determined what's going to happen in every shot. Since we have all of our material we're able to make an edit and discuss the possible ideas.

Let's get down to the magic!

____________________________________________________________________________


Connex Schedule Week Three
Proof of Concept + Development

To be done this week
-Mood Sample consisting of an edit on sound + color grade.
-Motion on Sound (chops in Houdini)
-Particle Simulation consisting of a randomized particle stream, creation of objects using particles and reversed rigid body dynamics.

The Mood sample contains the entire narrative structure and has a strong color grading. Possibly some of the shots have particles in them or objects moving on sound.

Extra Target: Creation of all the assets to be used in production. (chops, particle stream, particle creation, rbd)

Rigid Body Dynamics: (Oli)
Use a background plate to create extra geo based on the pictured building.
Make the 3d geo explode
Investigate in what ways you can make it explode and how it comes together when you reverse it.
When the Simulation is done hand it to Cleve

Shader Development, Light Matching, Apply Random Shaders to Shapes(particles): (Tom)
Shader For Windows
Shader for Metallic Surfaces
Shader for Matte Surfaces
Apply Shaders To Particles and get a perfect match.
Composit it into your scene.

Particle Flow and Particle Goal interaction (Ben, Junaid)
Speed
Control
Randomisation
Interaction

Resolve technical dificulties and create enough control to support the aestetical qualities of the piece.
Put particles into backplate. If there's enough time make an asset.

Chops and Soundtrack (Coen)
Finish tests. Think of a system for the asset. Create Asset. Apply Asset to backplate.
Finish Soundtrack and test layers in the asset.

Mood Edit, Colorgrading, Tracking Dynamic Tests. (Cleve)
Pick piece of music
Edit Narrative
Color Grade day to night
Create overall feel to our piece.


Week 4 will be asset development and the London shoot.

Saturday 26 January 2008

Construction In Progress

Hey Guys..
Just finished a test and flip-booked it out.. it's basically a construction from the ground up, made from random particle driven cube... works well both ways..
Let me know what you think...



reversed....



Nice one...

Ben...

Wednesday 23 January 2008

motion on music test

Hey Guys,

The Pipeline looks good! Thanks for the work Junaid. We'll discuss the issue of storage tomorrow.

I made some animations in houdini using chops to sync everything to the music. Works pretty well and it's unbelievable what kind of options you get in terms of randomized shape generation etc.. Once the system's set up you're good to go.

Check the videos for a first impression. Pretty rough but it's moving...

Cheers Coen




Connex Pipeline Plan

My idea for this pipeline is to give individual artist a flexibility to work in more then one area, Due to small team and on other hand one will have the maximum exposure to learn different things during this, So basically i splits the pipeline into two different section Connex_Global_Assets and Connex_Shots.


Connex_Global_Assets is an asset library for the project where one can access all the input/output data and start working on it. No one is allowed to create and delete the directory without asking the project lead. Sometime in case of sharing or publishing some data so one have to place that data in a right directory and inform everybody about it by posting it on the blog, basically the idea is to keep this section very clean and nice :) .

Directory diagram of Connex_Global_Assets


Connex_Shots is simply shot independent so when one can move the whole shot any time and anywhere. Which is independent from pipeline but still individual artist have to follow the directory structure and naming convention. So when 3d artist render something it should be easier for 2d artist to lookup the renders and also it should be easier for other 3d artist to takeover the shot if require.
For 2d artist if they find they don't require the other 3d data directory they can simply do not have the directory, Same with 3d artist as well. Basically this has been designed to give artist a common naming convention and directory structure for easy access for other artist in the group and also giving 2d artist a flexibility to work 3d and 3d to 2d vice versa.

Directory diagram of Connex_Shots


We are still figuring out for where to save the data. Till now what we thought that we will allocate an external hard drive for Connex_Global_Asset and Connex_Shots will be on the local hard drive of the artist who is working on. Let me know what you guys think about this.


Junaid :

Monday 21 January 2008

Connex: London Trip


Done a few quick calculations, looks a bit expensive but the hire car is the best bet, 30 quid for Friday, return before 10am on Saturday morning, we cant go on Saturday as it would have to be back before 6pm on the same day as the rental place is shut on Sunday... bugger! Plus we don't want to rush things when we are in London so Friday is our best bet. The 6 seater quote is available by phone only, and it looks like it could be expensive... I will call tomorrow. I have attached a link to the cost breakdown, Later Dudes.

Oh and the above is the Lloyds building in London, another quality shot we can get :)

Oli

http://www.zshare.net/download/6747139bcdf4e3/

http://www.3daet.com

found a good site for Houdini help.. There not any proper tutorial but there are some .hip file to download..

http://www.3daet.com

username: benfrost3d@gmail.com
password: houdini

ben..

reckon

guys here are the stills from sunday, sorry about the quality but it was v dark so i had to use a long exposure and no tripod.

Tom

Sunday 20 January 2008

track outline

Hi Guys,

As a guide to the images we're going to shoot and edit on the music here's the track outline. It's nice to create some sort of narrative by editing on the music. Showing the right things at the right times. It's a bit of a puzzle but that's the cool thing about it.

Cheers Coen

Saturday 19 January 2008

digital tutors: houdini dynamics dvd

Hi Guys,

Me and Richard just bought this dvd. It's full of dynamics stuff involving houdini 9. Especially helfull in terms of particle generation out of objects, goals and rigid body dynamics. 3,5 hours of training!

Cheers Coen

The building of dreams!


Hi guys this it the notorious tower at Colliers Wood in south London, I used to live near this and ever since I set eyes on it, I wanted to liberate it with some sort of cool architecture, it seems like a good sort of building to use as a canvas for our project, there are loads of really good angles we can get of it and its sort of like a blank canvas in a way as tit such a simple structure. Its dead easy to get to by car aswell, its no where near the centre so we can park up in the Sainsbury’s opposite and film till our hearts content…

Oli.

Friday 18 January 2008

Check out these chops tutorials

Hey guys saw this thought of ye

go to sidefx.com and then tutorial and then old school blog
check out chops with point dynamics
this guy jeff wagner is shit hot.

presentation material

Hey Guys, This is all the reference material plus concept art from the presentation.

Cheers Coen





















ref stills





hi guys thought these still would be a good reference for our establishing shots

Reference for particles and rhythm match to music






Cheers

Cleve

Reference for editing and atmosphere

Hi guys
These are something I found about non-narrative video editing. There are great high-tech and electronic atmosphere in these clips. I also like the editing style of them. some wideshot with some rapid cut of the close-ups. everything can be a particle generator. As Bournemouth is not a place with great buildings, we can shot something really artistic natural objects as well.
These shots can give our spot good sense of rhythm. like rain drops falling onto the ground or leafs fall off the trees or like grass's movement cause by the wind. Then we can combine them with particles or just use them to give a right feeling of a mechanical world. Cause we got a 90 seconds video to do. Personally, I think it gonna be a little boring if it only has constructions. and it's gonna be exhausting if we put particles into every shot.
You could check the videos and if you dont like the idea then just throw them away:). Personally I love the style and color of them. as a whole piece of work not a combination of shots, a really cool, electronic mechanical atmosphere can turn our work into a masterpiece.

Cheers!


Thursday 17 January 2008

connex blog

Hi guys,

So this will be our blog for the next project. Any ideas, material or thoughts can be posted here.
It's handy in terms of communication. So keep each other posted!

Coen