Wednesday, 27 February 2008

Particle Stream Basic Asset

Hi Folks,
Particles Stream asset for the basic simulation without path is done. To add some basic turn to the particle, You can create a cylinder geometry cage for particle and use that geometry as a collision and adjust the avoidance parameters to get smooth avoidance result rather than bouncing. It works fine i have tested.

I have copied the olt file on server its called "Particle_Stream.otl" and also forwarded the file as an attachment to our connex.made@gmail.com account.

Cheers,
Junaid.

shot2 CC


Cheers

Cleve

Audio Layers

Hi guys,

The separate audio layers can now be found on our server in the audio directory under footage/audio

Every Shot has it's own folder and contains the following samples:

total_shot(*), the entire soundtrack for that shot. Load this in the houdini timeline
beats_total, a collection of all the beats used in the shot
beats_kick,snare etc, separate beats
strings_total, a collection of all the strings in the shot
strings_lead etc, separate strings
fx, fx layers
voice, voice layers
glitch, glitch layers

I also made a new mixdown that sounds warmer then the original.

Cheers Coen

Tuesday, 26 February 2008

Particles on Path Digital Assets

Hey guys finally Particles on path V2 asset is done with all the require control to make the particle move on path. Thanks to Ben, Coen and Phil in helping me out on this. I had forwarded the file to our connex.made gmail account and also I have copied the file at server as well.

I will make another particle asset tomorrow for simple particle shots. This is not meant for that.

Cheers,
Junaid

test comp......'I got bored when cooking'



Monday, 25 February 2008

shot3 test


looking forward to shading:)

Cheers

Cleve

Sunday, 24 February 2008

Group Meeting 24th feb 2008

Hi Guys,

The fun starts now. And i do mean this week because there's only one thing left and that is bringing our blood, sweat and tears in production.

We've devided the shots among the six of us and the target is to get everything in place before wednesday evening. I'm not talking about the complete render set-ups but the correct placement of theRBD's, particles and Chops. After that a team of compositors will start ehh, compositing and a team of 3ders will finish shading and set-up all the passes to be rendered. After that it's just tweaking till out hearts content.

Shots
____________________________________________________________________________________

Ben: Shot 10 and Shot 22

Tom:
Shot 16 and Shot 18

Cleve:
Shot 3 and Shot 14

Junaid:
Shot 11 and Shot 17

Oli:
Shot 13 and Shot 5

Coen:
Shot 4 and Shot 12


Make Sure to get this done as soon as possible but more important, on time! It will save us valuable time at the end of the project. Time we can use to work on essays or spend tweaking.


Next to this try to upload your final cameramatch and dummy geo scenes onto our serverspace. Use this path:


smb://dawkins/connex/CNX_Global_Assets/Data/3D_Assets/Tracked_Shots


and your assets in:


smb://dawkins/connex/CNX_Global_Assets/Data/3D_Assets/Tracked_Shots


I will also make sure every shot has the right audio layers in a separate directory to use with the chops.
_____________________________________________________________________________________


That's it, Good Luck!

Cheers Coen

Friday, 22 February 2008

Connex Server Space

Hey guys,
we have got server space of 50gb to access among the connex group. Here how you can access it, Open the the explorer window and type smb://dawkins/connex in the location field you will be prompted by a window, type connex as user name and password is the same as what we have for the blog.

To access the other machines local drives you have to say ssh://wg0607 , 07 is the machine number and in the prompt window just types your user name and password, thats it

download the pipeline directory to and copy shot directory in your local drives and start working on it,

here is the reference for folder structure for shots and naming convention:





Thanks,
Junaid.

Thursday, 21 February 2008

chops and a cameramatch

Quick Test with particles and dummy geo with chops. In the final shot only the floor and the walls will move but it gives a good idea.

Also used a part of our track. To see if the vibes okay.





cheers Coen

Wednesday, 20 February 2008

Blox Gerenrator V2.0

Updated the asset, the blox break up better and have random extrusions.

download:

http://www.zshare.net/download/7876593b465d8e/



Later, Gators.

Oli

Tuesday, 19 February 2008

matchmoving tests

Hi guys,

Here are two matchmoving shots with a basic lightmatch.




In total 15 shots are done in terms of matchmoving and dummy geo. Try to get the rest done for thursday. The standard boujou output sets the aperture to 20mm but in most cases we need 40. Make sure you check this before setting anything up.

Cheers Coen

Sunday, 17 February 2008

It's A Beautiful Day

Hello Beautiful People...

The sun is shining and my assets is ready... at last.. took a bit of fine tuning.

Download from below

http://benfx.com/uploads/ediface.otl


I'm now off to Dylan's...

bEN.

Friday, 15 February 2008

Group Meeting 15th Feb 08

Hi Guys,

Here's the outcome of our latest group meeting. With the RnD done it's time to dive into our shots. A few final tweaks will be made to our edit but that's pretty much it.

Junaid has posted the pipeline. Make sure you get it into your TERM 2 folder before working on any of the shots!

Cleve and Tom will start working on the cameratracks for the non static shots. Meanwhile Ben, Oli, Junaid and Coen will start building the dummy geo according to the schedule found below. The shots you get assigned will be the shots you're working on further on. Off course this is not set in stone but it gives everyone a good idea of what has to be done. Since it's your shot, you'll be responsible for the final outcome! So make it look good.

After the tracking Cleve and Tom will help with the dummy Geo.


Shot Outline and Tasks
____________________________________________________________________________________

Shot 1:
Non Fx. Water needs to be at normal speed. Element at the bottom needs to
be removed. Paint out the birds.

Person: Cleve


Shot 2: Non Fx. Water replacement. Colour correction > warmer

Person
: Cleve


Shot 3: 3d reflections in escalator. Simple plane as reflection matte.

Person: Cleve


Shot 4
: Shadows over GEO. Chops on string rise.

Persons
: Coen and Oli.

Shot 5: Particles in the sky. Some chops for movement and maybe rigids to spice things up.

Persons:
Oli (dummy) and Tom


Shot 6: Particles high in the sky.

Person: Junaid


Shot 7:
No FX. Colour Grading. Mabe some shapes in the background.

Person: Not Decided


Shot 8: No FX. Colour grading

Person: Not Decided


Shot 9: Particles over River towards Camera. Chops on the sidewalk and background.

Persons: Ben and Coen

Shot 10: RBD's on the building on the right. Particle stream in the background.

Persons: Oli (dummy + RBD's), Tom (Particle Stream)


Shot 11: RBD's + Chops

Person:
Junaid


Shot 12: Different Streams of Particles, near and far + chops.

Person: Coen


Shot 13
: RBD's in combination with the chops. Shadows being cast in the background

Persons:
Oli and Coen

Shot 14: Chops on the Pipes. Particles on the left.

Person: Cleve



Shot 15: Particles on the left

Person: Cleve

Shot 16: Creation of Building. Vague in the background using particles

Person: Tom


Shot 17: Particles floating overhead

Person:
Coen


Shot 18: Particle Streams from everywhere. Chops and A glimpse of the building.

Persons: Tom (particle flow), Ben (particle construction), Coen (chops), Junaid (dummy)

Shot 19: NoFx

Person:
Not Decided

Shot 20: Particles in Background. Chops in Foreground.

Persons:
Coen and Junaid


Shot 21: RBD's and Chops
Person: Junaid

Shot 22: Chops on Buildings. Lights Flickering + Building the structure/ Particles Everywhere

Person:
Ben + Others

Shot 23: Finished Building with a stream of particles moving along

Persons:
Ben + Others


____________________________________________________________________________________________

That's it! Good luck. Try to get most shots tracked by Wednesday. Same for the Dummy Geo!

Cheers Coen

Connex Pipeline Ready to use

Hey Champs,
I have forwaded the connex pipleline folder structure along with naming convention notes to our connex.mail gmail account. its a zip file you have to extract to acess the folders. we will discuss this in detail on sunday meeting and also will sort out about where to save data and how to acess them, Thanks.

Cheers,
Junaid.

Thursday, 14 February 2008

Blox Generator V1.0

Its here boys, in all its glory. Version 1.0 of the RBD asset, lovingly named Blox Generator. Props go out to Junaid & Coen who helped with the colour breakdown process. Its team work boys! Download at link below and mess around till your hearts content.

Happy Bloxing!

Link: http://www.zshare.net/download/75895415981fee/



Cheers Oli

Wednesday, 13 February 2008

Minimoog Asset

Hi guys,

I finished the second chop asset for our project. Download it here

Use the first one (motion asset) to override any parameter in Houdini.
Use the second one for the face extrusions. Combine them for even better results.

I rendered a quick skyscraper with the asset applied to it.



Cheers Coen

motion test for proto-type shaders










Tuesday, 12 February 2008

Construction Near Complete Test

Hello There...

a test I rendered out yesterday to show the system in action... 
....nearly finished the asset.. will be done by tomorrow...
any idea's for the name...???


cheers..

bEN...

Rough Cut verson 2.0

hi guys
This is the rough cut of the final footage. take a look at it and we can have a meeting to modify it together tomorrow.





Cleve

Monday, 11 February 2008

Chops vs RBDs

Hi Guys,

Just finished a nice little test using an improved chop network and RBDs.

The extrusions are only synced to the kick but every face has it's own processed data channel. Now every sound has randomness to it.

The RBDs are simple nurb Spheres with some tweaked parameters.

Cheers Coen!

Sunday, 10 February 2008

group meeting week 4

Hi Guys,

Here's what we discussed sunday evening. Since there are still two assets to be made we scheduled some extra time.

_________________________________________________________________________________

Schedule Till Wednesday


* Oli: Make an example file for the RBDs.
Investigate the automation options in terms of randomness.
Make an asset (eventual)

* Tom: Complete Shading and Lightning
Create passes setup Asset

* Junaid: Helps Oli with the RBDs

* Cleve: Edit the final piece
Track as many shots as possible
Help Tom with passes setup

* Ben: Complete Particle asset
Edit with Cleve

* Coen: Research building in final shot (create concept art)
Create 2nd chop extrusion asset

_________________________________________________________________________________

Thursday will be used for personal research project!

Friday we'll begin with the production. The set-up for now is:

Comp: Cleve, Tom, Oli
3d: Junaid, Ben, Coen

In the beginning the 3d workload will be bigger so we might swap some of the roles.
In the end there's more comp work. So again, we might swap roles.

The idea is that a 2d person works together with a 3d person on one shot.
The 3d persons will check each others work. So will the 2d persons. In this way we
have good control over the quality and we're able to share knowledge.

Good Luck!

Cheers Coen



yo guys
check this out.

http://www.moving-picture.com/audilett

Cheers
Cleve

Houdini artsist showreel

Hey Guys,

check out the show reel of a Houdini Artist
www.danielpferreira.com

Cheers,
Junaid.

Thursday, 7 February 2008

Particle stream asset

Hi Fellas,
particle stream on path is ready to use...
and here is the following example video.

"Sorry guys there due the big file size i couldn't upload the movie"


You can find the OTL file in connex.made@gmail account as a mail.
I will demonstrate you all at once on Sunday about how to use it.

Cheers
Junaid.

Wednesday, 6 February 2008

Film Permits

We have the permits! Its all go, lets hope mother nature is on our side! All the relevant authorities have been informed and i will print out copies for each team member. If you don't all have my mobile number then let me know before i leave for London tomorrow.

Oli

London 06-02-08 CallSheet

Callsheet London 06-02-08
All times are approximately

________________________________________________________________________________


03.05: Bus from Bournemouth trainstation to London Victoria Station

06.05: Arrival in London

06.30 to 08.00: Film sunrise location 1: Oli, Junaid (XL2)
06.30 to 08.00: Film sunrise location 2: Tom, Ben (DVC30)
06.30 to 08.00: Film sunrise in Canary Wharf: Coen, Cleve (DVC30)

08.00 to 08.30: Short Break, teaming up

8.30 to 11: Film Canary Wharf: Oli, Ben, Tom
8.30 to 11: Film Canary Wharf: Coen, Junaid, Cleve
(Make sure to get the same shots as the ones in the edit, preferably in combination with the sunset)

11 to 12: lunch + team-up. Moving to Bank

12 to 14.30:
Film Bank: Oli, Ben, Tom
12 to 14.30: Film Bank: Junaid, Cleve, Coen
(Make sure to get the same shots as the ones in the edit)

14.30 to 15.00:
Team-Up. Moving to Canary

15.15 to 18.00: Film sunset location 1: Oli, Junaid (XL2)
15.15 to 18.00: Film sunset location 2: Tom, Ben (DVC30)
15.15 to 18.00: Film sunset in Canary Wharf: Coen, Cleve (DVC30)

18.00 to 20.15: Drink, Eat

20.30: Bus from Victoria to Bournemouth train station.

22.50: Back in Bournemouth
_______________________________________________________________________________


PS: don't forget the targets for this week. Make sure we can start on Monday with the final piece!

Cheers Coen

Equipment Booked...

Hello..... Just to let you all know the equipment is booked for Friday's shoot.. We can collect it at 14:30 tomorrow and it's due back at 11:00 on Monday..

Equipment to be collected:

1 x XL-2
2 x DVC 30
1 x Nikon SLR
1 x Small Light Probe
These should all come as part of a kit.. i.e.. tripod etc...

Let me know asap if you need any thing else..

cheers

ben...

Tuesday, 5 February 2008

light_dome_test_render_plus_comp

motion system asset

Hi guys,

I've finished my little program. Please download and install it into your houdini library!

You can find the asset over here
An example file using it over here
And some .wav files over here , here , here and here

Load the complete soundtrack in your timeline. That can be found here

Use the kick in layer 1
Use the snare in layer 2
Use the glitch .wav in layer 3
and the shh_snare in layer 4

I'll explain what everything exactly does later. But you should be able to play around with it. Read the help to get started.

cheers Coen!



And the mess that creates all of that

Monday, 4 February 2008

Storyboard For Doodles...

Hello There..

I've made a few contact sheets using our rough edit.. Just scribble all over them to get an idea of the movement, shape, scale of the particles, location of CHOPs and RBD's etc... and we'll have a crit session so we all know what we're looking for when we head to the smoke on Friday.. the links below are to three pdf's containing the storyboard/contact sheets..

Page 01
http://www.sendspace.com/file/8vktpw

Page 02
http://www.sendspace.com/file/xrijjg

Page 03
http://www.sendspace.com/file/occj99

take it easy..

ben..

Camera's Available for Friday

Hey..

Just looked into the camera's available this morning for our Friday shoot... AND.. I've provisionally booked the XL-2 and two DVC 30's from Thursday to Monday.. The XL-1 arrives back on Thursday evening and the turn around time is 48 hours supposedly. The nice lady did say she could have it ready for the Friday morning but thats too late for us.. I could always have another go at trying to get it, but it's a long shot...
Let me know what you think??

ben.

Sunday, 3 February 2008

Group Meeting....Week 4

Group Meeting.....Week 4

@ Dylans..


London Shoot


Check the weather condition.. aiming to shoot on Friday..

- Bus as transport..

- Get permit to shoot (Oli)

- Shooting Teams...  1.. Junaid, Cleve, Coen.

2.. Tom, Oli, Ben.. 

- Equipment needed.. 2 x XL 1 (preference), HDRI Set-up.. (Ben to investigate on Monday).. Cleve to investigate best possible options..



- Group Showing of each others networks, and potential asset creation discussions...MONDAY.

- Assets Ready by Thursday through to Monday if needed.... and then distributed..

- Arrange meeting with Phil Allen for Monday afternoon, to discuss direction of the edit so far.



Individual Targets...


Ben.... Develop / Tweek Particle system, & create asset..


Junaid.... Asset creation and development of proof of concept..


Oli.... Gain London filming permit... Start to develop asset..


Cleve.... Daytime colour correction on test shot..


Coen.... Finish Assest, help develop RBD's, Schedule for the London Shot outlining timing and procedures.


Tom.... Continue shader development, apply to the proof of concept. Testing global illumination efficiency. Discuss / decide with Cleve the passes required.


Week 5.. Start production on FINAL MATERIAL!!!


Good Luck Guys..


ben..

rough lightmatch


rough match in 2d, would be much better if got the dummy reflection and some smoke and fog.

cheers

Saturday, 2 February 2008

Track, Particle & Comp Test

Hello Team..
Finished a test last night using Cleve's track and my particles.. and a rough comp.. still need some work on the particle control.. but all is going well..
here's the video..



whistle while you work....

ben..

enough said



Friday, 1 February 2008

CC test


Cheers
Cleve

chops are DONE

Hey Guys,

Finished my Houdini audio and motion system. It gives you full control over:

What needs to be extruded, on a per layer basis (kick for example)
What needs to be animated, on a per layer basis
How much randomization you want within a layer. (multiple extrusion lengths within the kick)

You can also control what layer of audio interacts with an other audio layer to map extra motion on top of the other. (extrusion on top of extrusion for example, based on a snare + glitches).

A lot to play around with. Here's a synced example of a random sphere.





I'm willing to make it into an asset but need to figure out what's exactly needed. I'm thinking of giving you guys control over the sop level but let the chop level do it's thing. So that you can map whatever you want to whatever you want by clicking on the load audio button.

Cheers Coen