Friday, 1 February 2008

chops are DONE

Hey Guys,

Finished my Houdini audio and motion system. It gives you full control over:

What needs to be extruded, on a per layer basis (kick for example)
What needs to be animated, on a per layer basis
How much randomization you want within a layer. (multiple extrusion lengths within the kick)

You can also control what layer of audio interacts with an other audio layer to map extra motion on top of the other. (extrusion on top of extrusion for example, based on a snare + glitches).

A lot to play around with. Here's a synced example of a random sphere.





I'm willing to make it into an asset but need to figure out what's exactly needed. I'm thinking of giving you guys control over the sop level but let the chop level do it's thing. So that you can map whatever you want to whatever you want by clicking on the load audio button.

Cheers Coen

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