Monday, 4 February 2008

Camera's Available for Friday

Hey..

Just looked into the camera's available this morning for our Friday shoot... AND.. I've provisionally booked the XL-2 and two DVC 30's from Thursday to Monday.. The XL-1 arrives back on Thursday evening and the turn around time is 48 hours supposedly. The nice lady did say she could have it ready for the Friday morning but thats too late for us.. I could always have another go at trying to get it, but it's a long shot...
Let me know what you think??

ben.

Sunday, 3 February 2008

Group Meeting....Week 4

Group Meeting.....Week 4

@ Dylans..


London Shoot


Check the weather condition.. aiming to shoot on Friday..

- Bus as transport..

- Get permit to shoot (Oli)

- Shooting Teams...  1.. Junaid, Cleve, Coen.

2.. Tom, Oli, Ben.. 

- Equipment needed.. 2 x XL 1 (preference), HDRI Set-up.. (Ben to investigate on Monday).. Cleve to investigate best possible options..



- Group Showing of each others networks, and potential asset creation discussions...MONDAY.

- Assets Ready by Thursday through to Monday if needed.... and then distributed..

- Arrange meeting with Phil Allen for Monday afternoon, to discuss direction of the edit so far.



Individual Targets...


Ben.... Develop / Tweek Particle system, & create asset..


Junaid.... Asset creation and development of proof of concept..


Oli.... Gain London filming permit... Start to develop asset..


Cleve.... Daytime colour correction on test shot..


Coen.... Finish Assest, help develop RBD's, Schedule for the London Shot outlining timing and procedures.


Tom.... Continue shader development, apply to the proof of concept. Testing global illumination efficiency. Discuss / decide with Cleve the passes required.


Week 5.. Start production on FINAL MATERIAL!!!


Good Luck Guys..


ben..

rough lightmatch


rough match in 2d, would be much better if got the dummy reflection and some smoke and fog.

cheers

Saturday, 2 February 2008

Track, Particle & Comp Test

Hello Team..
Finished a test last night using Cleve's track and my particles.. and a rough comp.. still need some work on the particle control.. but all is going well..
here's the video..



whistle while you work....

ben..

enough said



Friday, 1 February 2008

CC test


Cheers
Cleve

chops are DONE

Hey Guys,

Finished my Houdini audio and motion system. It gives you full control over:

What needs to be extruded, on a per layer basis (kick for example)
What needs to be animated, on a per layer basis
How much randomization you want within a layer. (multiple extrusion lengths within the kick)

You can also control what layer of audio interacts with an other audio layer to map extra motion on top of the other. (extrusion on top of extrusion for example, based on a snare + glitches).

A lot to play around with. Here's a synced example of a random sphere.





I'm willing to make it into an asset but need to figure out what's exactly needed. I'm thinking of giving you guys control over the sop level but let the chop level do it's thing. So that you can map whatever you want to whatever you want by clicking on the load audio button.

Cheers Coen