like those videos and the way they move you in a non narrative way.
You're absolutely right about the grading. Most of them are harsh and subtle at the same time. They definitely work well. Especially the audi one. It has the golden hour atmosphere that we're after.
In terms of particles. They're beautiful. The motorola one has really nice shots of skyscrapers with randomized flocking birds. But the audi one is even better.With basic shapes creating cool stuff. That really interacts with the car. We could go for the more mechanical feel.
We should first investigate how well we can pull of our particles in terms of shape generation and if everything goes well even add random objects formed by different shaped particles. As long as the overall esthetics can be maintained i'm down with everything. The films look should be a combination between abstract and dreamy. And as the project evolves a lot of things can be added or changed. Especially in the atmospherics part. So stick to one thing and expand as soon as possible. So for example. When you have the shot done with the basics you're able to add everything you want as long as it is in line with the rest of the shots. For example the shifting of shapes from one part to the other in the same shot. Breaking up and settling again. As if everything get's changed on the spot.
1 comment:
Hey Cleve,
like those videos and the way they move you in a non narrative way.
You're absolutely right about the grading. Most of them are harsh and subtle at the same time. They definitely work well. Especially the audi one. It has the golden hour atmosphere that we're after.
In terms of particles. They're beautiful. The motorola one has really nice shots of skyscrapers with randomized flocking birds. But the audi one is even better.With basic shapes creating cool stuff. That really interacts with the car. We could go for the more mechanical feel.
We should first investigate how well we can pull of our particles in terms of shape generation and if everything goes well even add random objects formed by different shaped particles. As long as the overall esthetics can be maintained i'm down with everything. The films look should be a combination between abstract and dreamy. And as the project evolves a lot of things can be added or changed. Especially in the atmospherics part. So stick to one thing and expand as soon as possible. So for example. When you have the shot done with the basics you're able to add everything you want as long as it is in line with the rest of the shots. For example the shifting of shapes from one part to the other in the same shot. Breaking up and settling again. As if everything get's changed on the spot.
There's a lot to play with
Cheers Coen
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