Hi Guys,
Here's our schedule for the next week. We agreed on having a meeting every sunday to set the goals for the coming week on a per person base.
The idea for this week is to choose one of the video (or photo) shots and combine that with your personal task of development. So in terms of dynamics: get a simulation out of houdini that shows the level of control and the possibilities in comparison to our project.
This week will also be determined what's going to happen in every shot. Since we have all of our material we're able to make an edit and discuss the possible ideas.
Let's get down to the magic!
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Connex Schedule Week ThreeHere's our schedule for the next week. We agreed on having a meeting every sunday to set the goals for the coming week on a per person base.
The idea for this week is to choose one of the video (or photo) shots and combine that with your personal task of development. So in terms of dynamics: get a simulation out of houdini that shows the level of control and the possibilities in comparison to our project.
This week will also be determined what's going to happen in every shot. Since we have all of our material we're able to make an edit and discuss the possible ideas.
Let's get down to the magic!
____________________________________________________________________________
Proof of Concept + Development
-Mood Sample consisting of an edit on sound + color grade.To be done this week
-Motion on Sound (chops in Houdini)
-Particle Simulation consisting of a randomized particle stream, creation of objects using particles and reversed rigid body dynamics.
The Mood sample contains the entire narrative structure and has a strong color grading. Possibly some of the shots have particles in them or objects moving on sound.
Extra Target: Creation of all the assets to be used in production. (chops, particle stream, particle creation, rbd)
Rigid Body Dynamics: (Oli)
Use a background plate to create extra geo based on the pictured building.
Make the 3d geo explode
Investigate in what ways you can make it explode and how it comes together when you reverse it.
When the Simulation is done hand it to Cleve
Shader Development, Light Matching, Apply Random Shaders to Shapes(particles): (Tom)
Shader For Windows
Shader for Metallic Surfaces
Shader for Matte Surfaces
Apply Shaders To Particles and get a perfect match.
Composit it into your scene.
Particle Flow and Particle Goal interaction (Ben, Junaid)
Speed
Control
Randomisation
Interaction
Resolve technical dificulties and create enough control to support the aestetical qualities of the piece.
Put particles into backplate. If there's enough time make an asset.
Chops and Soundtrack (Coen)
Finish tests. Think of a system for the asset. Create Asset. Apply Asset to backplate.
Finish Soundtrack and test layers in the asset.
Mood Edit, Colorgrading, Tracking Dynamic Tests. (Cleve)
Pick piece of music
Edit Narrative
Color Grade day to night
Create overall feel to our piece.
Week 4 will be asset development and the London shoot.
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